The Graphics Pipeline: Optimizing VR Experiences & Texture Compression from Binomial at Voices of VR Podcast

http://voicesofvr.com/464-the-graphics-pipeline-optimizing-vr-experiences-texture-compression-from-binomial/


Modern Methods for Texture Compression at Microsoft Channel 9 in Redmond, WA

https://channel9.msdn.com/Blogs/Seth-Juarez/Modern-Methods-for-Texture-Compression


Texture Compression at CppCon in Bellevue, WA


Texture Compression and the Future of VR at EastsideVR in Bellevue, WA


C++/Graphics Programming Workshop at Startup Hall in Seattle, WA

https://docs.google.com/presentation/d/1d0StEQMEdz4JUEHXfTPbwKIGYex2p5Mko1Rj66e5M80/edit#slide=id.p


Introduction to VR Graphics Performance at VR/AR Collective in Seattle, WA


Creating a New GPU Texture Compressor at Hanselminutes

http://hanselminutes.com/540/creating-a-new-gpu-texture-compressor-with-binomial


Microcontroller Workshop at Ada Developers Academy in Seattle, WA

https://docs.google.com/presentation/d/1PEZR1g8zk3-53uzxlI_X9c-WB_FNyviZTq2SSoN5eDE/edit#slide=id.p


Graphics Programming Workshop at Oculus in San Francisco, CA

http://www.slideshare.net/StephanieHurlburt/graphics-programming-workshop


Spotlight: Stephanie Hurlburt at CodePancake

http://www.codepancake.com/spotlight-24-stephanie-hurlburt/