Talks/Workshops

The Graphics Pipeline: Optimizing VR Experiences & Texture Compression from Binomial at Voices of VR Podcast

http://voicesofvr.com/464-the-graphics-pipeline-optimizing-vr-experiences-texture-compression-from-binomial/


Modern Methods for Texture Compression at Microsoft Channel 9 in Redmond, WA

https://channel9.msdn.com/Blogs/Seth-Juarez/Modern-Methods-for-Texture-Compression


Texture Compression at CppCon in Bellevue, WA


Texture Compression and the Future of VR at EastsideVR in Bellevue, WA



Introduction to VR Graphics Performance at VR/AR Collective in Seattle, WA


Creating a New GPU Texture Compressor at Hanselminutes

http://hanselminutes.com/540/creating-a-new-gpu-texture-compressor-with-binomial



Graphics Programming Workshop at Oculus in San Francisco, CA

http://www.slideshare.net/StephanieHurlburt/graphics-programming-workshop


Spotlight: Stephanie Hurlburt at CodePancake

http://www.codepancake.com/spotlight-24-stephanie-hurlburt/