The Graphics Pipeline: Optimizing VR Experiences & Texture Compression from Binomial at Voices of VR Podcast

Modern Methods for Texture Compression at Microsoft Channel 9 in Redmond, WA

Texture Compression at CppCon in Bellevue, WA

Texture Compression and the Future of VR at EastsideVR in Bellevue, WA

Introduction to VR Graphics Performance at VR/AR Collective in Seattle, WA

Creating a New GPU Texture Compressor at Hanselminutes

Graphics Programming Workshop at Oculus in San Francisco, CA

Spotlight: Stephanie Hurlburt at CodePancake