Graphics Programming Workshop

Graphics Programming Workshop

ParticleSphereGPU, from Cinder

ParticleSphereGPU, from Cinder

My friend and I were chatting with each other, and I asked that she come to a graphics meetup with me. It was in that moment that I remembered how inaccessible the kind of graphics programming I do on a daily basis can feel to others. It was difficult to describe what I did in simple terms, because I'm so used to talking with other professionals who know the lingo and already know the work I do.

I also feel very passionately that C++ can be a great language to code in if you aren't familiar with programming. If you want to learn it my way, you must be prepared not to understand everything about your program but to code despite that. I want people to understand enough to feel confident that they, too, can be a C++ coder-- and to set a spark in people that makes them want to learn more.

After all, there's a lot of value in simply believing that you can do something, in believing that this lovely world of graphics programming is both very cool and maybe not that hard after all.

So she and I set up a workshop that took place right before that meetup with this mission in mind, and I made slides just in case others who couldn't come can benefit from them.

http://www.slideshare.net/StephanieHurlburt/graphics-programming-workshop

Deriving Stochastic Processes from Fractional Calculus Equations