Hello and welcome!

I'm Stephanie.

I'm a Graphics Engineer. I co-own Binomial, a software company in Seattle that's building Basis, a texture compressor.

I'm passionate about graphics, math, art, science. I've worked in C++, AR/VR/MR, game engines. I love optimizing systems and researching tough problems. I like building engines and tools that enable others to express their creativity and learn. I like learning new things and collaborating with people and creating community.

I wanted to create a space where I could share knowledge as well as amazing work I think you should know about.


Previously, I helped build Oculus Medium.

 

I also worked on graphics engineering at Unity.

 

Before that I did creative coding at Downstream, focused on working with the Cinder library.